tales of conquest

part 1: What is Conquest, Last Argument of Kings?

Conquest – the Last Argument of Kings is a mass battle wargame produced by Para Bellum Wargames. The rules of the game have been written by one of the industry’s lead game designers, Alessio Cavatore and his studio Riverhorse. The rules are quick and easy to learn for a new player but are still able to offer a new and complex strategy to master. Conquest does away with player turns and army deployment. Instead, it focuses its play around the command stack mechanic, where each player determines at the beginning of the round what order his troops are going to be activated in. Coupled with a unique escalation reinforcement mechanic where light, medium and heavy troops each have their roles, the fog of war is a very real thing.

Conquest: First Blood focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander.

The first iteration of the rules, did a great job at providing players with a fast whirling melee whilst serving as an excellent introduction to TLAOK. However, we felt that the game system did not allow enough room for tactical play and maneuvering and so a decision was made to make Conquest: First Blood! 2.0 a fully fledged competitive, skirmish wargame!

To do that we focused on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player’s job to find the weak point in their enemy’s formation and disentangle it through smart maneuvering and intelligent order of play.

Coming soon……Part 2: The world of Ea