warhammer 40'000 inquisitor martyr
The weak will always be led by the strong. Where the strong see purpose and act, the weak follow; where the strong cry out against fate, the weak bow their heads and succumb. There are many who are weak; and many are their temptations. Despise the weak for they shall flock to the call of the Daemon and the Renegade. Pity them not and scorn their cries of innocence – it is better that one hundred innocently fall before the wrath of the Emperor than one kneels before the Daemon.
The game begins with the discovery of an abandoned battleship seemingly appearing out of nowhere in the Caligari Sector. The leading body of the sector, the Caligari Conclave, makes contact with the titular Inquisitor and requests they investigate the ghost ship. Teleportation is impossible due to a jamming signal emanating from the ship so the Inquisitor boards a transport and heads to the colossus. Upon arrival, the Inquisitor’s transport is shot down by the ghost ship’s automated defenses, which forces the Inquisitor to crash land on the hangar deck. The initial investigation of the ghost ship reveals that it is the Martyr, a Fortress Monastery that disappeared 5,000 years ago and was commanded by Lord Inquisitor Uther Tiberius. Further investigation implies that Uther Tiberius may have been the head of a cult dedicated to the worship of Nurgle, a daemonic entity from the otherworldly dimension known as the Warp. Proceeding deeper into the ship, the Inquisitor comes across an Adeptus Astartes from the Stormwatcher Chapter called Caius Thorn. Thorn informs the Inquisitor that he is led by Lord Inquisitor Klosterheim and that his expedition arrived shortly after the Martyr reappeared; however, the expedition became stranded after the Martyr activated a jamming signal to prevent them from gaining access to the lower decks. After Thorn and the Inquisitor disable the jamming signal, Thorn is seriously hurt in combat and the warp drives on the Martyr suddenly activate. As warp travel could be potentially fatal, the Inquisitor contacts his ship’s captain (Captain Ragna Van Wynter) in order to teleport away with the critically injured Thorn. As the Martyr disappears into the Warp, the Inquisitor pledges to save Thorn in order to learn how to track down the Martyr.
Just to be clear I’m playing this game in 2021, so I missed the games very buggy beginnings. I had heard many horror stories about this game, with all of its bugs and glitches, so I gave it a wide birth. I stumbled across a copy for £5 in my local CEX so I thought I would give it a go.
The controls are straight forward and give you hints on how to interact with the game as you work your way through the levels. Martyr has a built in auto aim function which is handy when you first start playing but can be a hindrance as you fight your way through later levels when target priority becomes more important. The RPG elements of the game only cover equipment and powers, so if your expecting to have a more in depth RPG experience you will be disappointed.
The levels look nice and have that dirty, gloomy grim dark feel of the 40k universe. The map design during the levels is a little linear and doesn’t allow much room for exploration.
A stand out moment from the campaign was getting to pilot an imperial knight.
The gameplay is fun but repetitive, with very few RPG elements for an RPG game and also contains some of the cheesiest dialogue I’ve ever heard in a game.
If your looking for a game that you can just put on and enjoy killing stuff for a few hours, while your brain switches off, then this is a game for you. “if you can find it cheap”.